[0-70] Devilthekid

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  • [Warning] flags are not always correct due to some level and skill bugs that are in the game.
  • [Family Sharing] tag means that the game is not owned by the player.
  • Currently the player-level occasionally is not correct. Overkill is looking into it.

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Skill Trees 77/84 This is the build the player was using at the time when the data was sent from the game to steam. Occasionally the skill points show as all owned. It is currently not known why this happens. Also note that the total skill points available may be wrong due to the occasional level offset bug.

Mastermind 3 Enforcer 37 Technician 13
Inspire

Basic 4 Skill Points
You revive crew members
100%
faster. Shouting at your teammates will increase their movement speed by
20%
for
10
seconds.
Ace 8 Skill Points
There is a
100%
chance that you can revive crew members at a distance by shouting at them. This cannot occur more than once every
20
seconds.
Uppers

Basic 3 Skill Points
Adds
7
more First Aid Kits to your inventory.
Ace 6 Skill Points
Adds
3
more First Aid Kits to your inventory. Your deployed First Aid Kits will be automatically used if a player is downed within a
5
meter radius of the First Aid Kit. This cannot occur more than once every
20
seconds.
Combat Doctor

Basic 3 Skill Points
You can now deploy
2
Doctor Bags instead of just one.
Ace 6 Skill Points
Your doctor bags have
2
more charges.
Quick Fix

Basic 2 Skill Points
Decreases your First Aid Kit and Doctor Bag deploy time by
50%
.
Ace 4 Skill Points
Crew members that use your First Aid Kits or Doctor Bags take
15%
less damage for
120
seconds.
Pain Killers

Basic 2 Skill Points
Crew members you revive take
30%
less damage for
5
seconds.
Ace 4 Skill Points
The damage reduction is increased by an additional
50%
.
Combat Medic

Basic 1 Skill Points
You gain a
30%
damage reduction for
5
seconds both after and during reviving another player.
Ace 3 Skill Points
Reviving a crew member gives them
30%
more health.
Medic
Hostage Taker

Basic 4 Skill Points
Having at least one hostage or converted law enforcer makes you regenerate
1.5%
health every
5
seconds.
Ace 8 Skill Points
Having at least one hostage or converted law enforcer makes you regenerate
4.5%
health every
5
seconds.
Stockholm Syndrome

Basic 3 Skill Points
Civilians are intimidated by the noise you make and remain intimidated
50%
longer.
Ace 6 Skill Points
Your hostages will not flee when they have been rescued by law enforcers. Whenever you get into custody, your hostages will trade themselves for your safe return. This effect can occur during assaults, but only
1
time during a heist.
Partners in Crime

Basic 3 Skill Points
Having a converted enemy increases your movement speed by
10%
.

Your converted enemy takes
45%
less damage. Does not stack with the Joker damage reduction, but multiplies.
Ace 6 Skill Points
Having a converted enemy increases your health by
30%
.

Your converted enemy takes an additional
45%
less damage. Does not stack with the Joker damage reduction, but multiplies.
Confident

Basic 2 Skill Points
The power and range of your intimidation is increased by
50%
.
Ace 4 Skill Points
You can now have
2
converted enemies at the same time.
Joker

Basic 2 Skill Points
You can convert a non-special enemy to fight on your side. This can not be done during stealth and the enemy must have surrendered in order for you to convert them.

You can only convert one non-special enemy at a time.
Ace 4 Skill Points
Your converted enemy takes
55%
less damage and deals
45%
more damage. The time to convert an enemy is reduced by
65%
.
Forced Friendship

Basic 1 Skill Points
Increases your supply of cable ties by
4
. You can cable tie hostages
75%
faster.
Ace 3 Skill Points
You and your crew gain
0.5%
damage absorption for each hostage you have. This effect stacks with up to a maximum of
8
hostages.

Note: This skill does not stack with other players Forced Frienship skill.
Controller
Ammo Efficency

Basic 4 Skill Points
Getting
3
headshots in less than
6
seconds will refund
1
bullet to your used weapon. Can only be triggered by SMGs, Assault Rifles and Sniper Rifles fired in single shot fire mode.
Ace 8 Skill Points
The amount of headshots required is reduced to
2
.
High Value Target

Basic 3 Skill Points
Enemies you mark take
15%
more damage.
Ace 6 Skill Points
Enemies you mark take an additional
50%
damage when further away than
10
meters. Increases the duration of marked enemies by
100%
and you can now mark specials by aiming at them with any weapon.
Aggressive Reload

Basic 3 Skill Points
Increases your reload speed with SMGs, Assault Rifles and Sniper Rifles by
15%
.
Ace 6 Skill Points
Any killing headshot will reduce your reload time by
40%
for
2
seconds. Can only be triggered by SMGs, Assault Rifles and Sniper Rifles fired in single shot fire mode.
Rifleman

Basic 2 Skill Points
Your snap to zoom is
100%
faster with all weapons.

Your movement speed is unhindered while using steel sight.
Ace 4 Skill Points
Your weapon zoom level is increased by
25%
with all weapons. Your weapon accuracy while moving with SMGs, Assault Rifles and Sniper Rifles is increased by
50%
.
Marksman

Basic 2 Skill Points
You gain
8
weapon accuracy with all SMGs, Assault Rifles and Sniper Rifles fired in single shot fire mode.
Ace 4 Skill Points
You again a
20%
accuracy bonus while aiming down sights with all SMGs, Assault Rifles and Sniper Rifles fired in single shot fire mode.
Stable Shot

Basic 1 Skill Points
You gain
8
weapon stability
Ace 3 Skill Points
You gain
16
weapon accuracy while standing still.
Sharpshooter
Overkill

Basic 4 Skill Points
When you kill an enemy with a shotgun or the OVE9000 portable saw, you receive a
75%
damage increase for
20
seconds.
Ace 8 Skill Points
The damage bonus now applies to all weapons. Skill must still be activated using a Shotgun or the OVE9000 portable saw. Your weapon swap speed is increased by
80%
.

Note: Does not apply to grenade launchers.
Far Away

Basic 3 Skill Points
Your accuracy bonus while aiming down sights with Shotguns is increased by
40%
.
Ace 6 Skill Points
You gain a
50%
increased effective range with Shotguns when aiming down sights.
Close By

Basic 3 Skill Points
You can now hip-fire with your Shotguns while sprinting.
Ace 6 Skill Points
Your rate of fire is increased by
35%
while firing from the hip with single shot Shotguns. Shotguns with magazines have their magazine sizes increased by
15
shells.
Shotgun CQB

Basic 2 Skill Points
You reload shotguns
15%
faster.
Ace 4 Skill Points
You reload shotguns
35%
faster. You gain a
125%
increase steel sight zoom speed when using Shotguns.
Shotgun Impact

Basic 2 Skill Points
Your weapon stability with all shotguns is increased by
8
. You deal
5%
more damage with shotguns.
Ace 4 Skill Points
You deal
10%
more damage with shotguns.
Underdog

Basic 1 Skill Points
When three or more enemies are within
18
meters of you, you receive a
15%
damage bonus that lasts for
7
seconds.
Ace 3 Skill Points
When three or more enemies are within
18
meters of you, you also receive a
15%
damage reduction that lasts for
7
seconds.
Shotgunner
Iron Man

Basic 4 Skill Points
Your total armor value is increased by
30%
.
Ace 8 Skill Points
Unlocks the ability to wear the Improved Combined Tactical Vest.
Shock and Awe

Basic 3 Skill Points
Increases the armor recovery rate for you and your crews by
25%
.
Ace 6 Skill Points
Enables your weapons to have a chance to knock back Shield enemies when attacking them. Ranged weapons' knock back chance is increased the higher the total damage of the weapon is. Melee weapons' knock back chance is
100%
.
Bullseye

Basic 3 Skill Points
You regenerate
5
armor for each successful headshot. This can not occur more than once every
2
seconds.
Ace 6 Skill Points
You regenerate an additional
20
armor for each successful headshot.
Die Hard

Basic 2 Skill Points
You take
50%
less damage while interacting with objects.
Ace 4 Skill Points
Increases the armor of all Ballistic vests by
20
.
Transporter

Basic 2 Skill Points
You can throw bags
50%
further.
Ace 4 Skill Points
For each
10
armor points the bag movement penality is reduced by
1%
.
Resilience

Basic 1 Skill Points
Increases your armor recovery rate by
15%
.
Ace 3 Skill Points
Reduces the visual effect duration of Flashbangs by
75%
.
Tank
Fully Loaded

Basic 4 Skill Points
You total ammo capacity is increased by
25%
.
Ace 8 Skill Points
Increases the amount of ammo you gain from ammo boxes by
75%
. You also gain a
5%
base chance to get a throwable from an ammo box. The base chance is increased by
1%
for each ammo box you pick up that does not contain a throwable. When a throwable has been found, the chance is reset to its base value.

Note: Does not stack wiuth the perk deck skill "Walk-in Closet".
Extra Lead

Basic 3 Skill Points
You can now place
2
ammo bags instead of just one.
Ace 6 Skill Points
Each ammo bag now contains
50%
more ammunition.
Saw Massacre

Basic 3 Skill Points
Reducing the wear down of the blades on enemies by
50%
.
Ace 6 Skill Points
You can now sawm through shield enemies with your OVE9000 portable saw. When killing an enemy with the saw, you have a
50%
chance to cause nearby enemies in a
10
m radius to panic. Panic will make enemies go into short bursts of uncontrollable fear.
Bulletstorm

Basic 2 Skill Points
Ammo bags placed by you grant players the ability to shoot without depleting their ammunition for up to
5
seconds after interacting with it. The more ammo players replenish, the longer the duration of the effect.
Ace 4 Skill Points
Increases the base duration of the effect by up to
15
seconds.
Portable Saw

Basic 2 Skill Points
Unlocks the OVE9000 portable saw for you to use as a secondary weapon.
Ace 4 Skill Points
You gain
1
extra saw blade for the OVE9000 portable saw. You replace your saw blades with carbon blades, increasing your saw efficiency by
40%
.
Scavenger

Basic 1 Skill Points
Your ammo box pick up range is increased by
50%
.
Ace 3 Skill Points
Every 6th enemy you kill will drop an extra ammo box.
Ammo Specialist
Sentry Tower Defense

Basic 4 Skill Points
You can now place
2
sentry guns instead of just one.
Ace 8 Skill Points
Your sentry gun damage is increased by
300%
.
Engineering

Basic 3 Skill Points
You can now select a less noisy version of the sentry guns, making them much less likely to be targeted by enemies.
Ace 6 Skill Points
You can now toggle AP rounds on your sentry guns, lowering the rate of fire by
75%
, but increasing damage by
250%
and allowing it to pierce through enemies and shields.
Jack of all Trades

Basic 3 Skill Points
You deploy and interact with all deployables
100%
faster.
Ace 6 Skill Points
You can now equip a secondary deployable to bring with you. If your depoloyable is equipped as your secondary deployable, you can only bring half of what you would bring if it was equipped as your primary deployable.
Sentry Targeting Package

Basic 2 Skill Points
Your sentry guns gain a
100%
increase in accuracy.
Ace 4 Skill Points
Your sentry guns rotation speed is increased by
150%
. Your sentry guns also have
50%
more ammunition.
Eco Sentry

Basic 2 Skill Points
The cost of deploying a sentry gun is reduced by
5%
.
Ace 4 Skill Points
Your sentry guns gain
150%
increased health.
Third Law

Basic 1 Skill Points
The cost of deploying a sentry gun is reduced by
5%
.
Ace 3 Skill Points
Your sentry guns gain a protective shield.
Engineer
Fire Trap

Basic 4 Skill Points
Your trip mines now spread fire around the area of detonation for
10
seconds in a
4
meter diameter.
Ace 8 Skill Points
Increases the fire effect durection by
10
seconds and increases the fire effect radius by
50%
.
More Firepower

Basic 3 Skill Points
You gain
1
more shaped charge and
4
more trip mines.
Ace 6 Skill Points
You gain
2
more shaped charges and
7
more trip mines.
Kickstarter

Basic 3 Skill Points
Your drills and saws gain an additional
20%
chance to automatically restart after breaking.
Ace 6 Skill Points
Enables the ability to reset a broken drill or saw with a melee attack. The ability has a
50%
chance to fix the drill or saw. The ability can only be used once per time the drill or saw is broken.
Combat Engineering

Basic 2 Skill Points
The radius of your trip mine explosion is increased by
30%
.
Ace 4 Skill Points
Your trip mine damage is increased by
50%
.
Drill Sawgeant

Basic 2 Skill Points
Your drill and saw timer is decreased by
15%
.
Ace 4 Skill Points
Your drill and saw timer is decreased by an additional
15%
.
Hardware Expert

Basic 1 Skill Points
You fix drill and saws
25%
faster. Drills and saws are also silent. Civilians and guards must see the drill or saw in order to be alerted.
Ace 3 Skill Points
Gives your drills and saws a
10%
chance to automatically restart after breaking.
Breacher
Body Expertise

Basic 4 Skill Points
62.5%
from the bonus headshot damage is permanently applied to hitting enemies on the body. This skill is only activated by SMGs, LMGs, Assault Rifles or Special Weapons fired in automatic fire mode.
Ace 8 Skill Points
18.75%
from the bonus headshot damage is permanently applied to hitting enemies on the body. This skill is only activated by SMGs, LMGs, Assault Rifles or Special Weapons fired in automatic fire mode.
Lock n' Load

Basic 3 Skill Points
You can now hip-fire with your weapons while sprinting.
Ace 6 Skill Points
Killing
2
enemies with SMGs, LMGs, Assault Rifles or Special Weapons set on automatic fire mode will reduce your next reload time by up to
60%
. This bonus is reduced by
1%
for each bullet above
20
in the total magazine size, down to a minimum of
20%
reload time reduction.
Surefire

Basic 3 Skill Points
Your SMGs, LMGs and Assault Rifles gain
15
more bullets in their magazines. This does not affect the "Lock n' Load" Ace skill.
Ace 6 Skill Points
Your ranged weapons can now pierce through enemy body armor.

Note: Does not apply to throwable weapons.
Heavy Impact

Basic 2 Skill Points
Your shots have a
5%
chance to stagger all enemies except Bulldozers and Captain Winters.
Ace 4 Skill Points
Increases your stagger chance to
20%
.
Fire Control

Basic 2 Skill Points
You gain
12
weapon accuracy while firing from the hip.
Ace 4 Skill Points
Your accuracy penalty is decreased by
20%
when shooting while moving.
Steady Grip

Basic 1 Skill Points
You gain
8
weapon accuracy.
Ace 3 Skill Points
You gain
16
weapon accuracy.
Oppressor


Ghost 2 Fugitive 22
ECM Specialist

Basic 4 Skill Points
You can now place
2
ECM jammers instead of just one.
Ace 8 Skill Points
The ECM jammer duration is increased by an additional
25%
and the ECM feedback duration lasts
25%
longer. Pagers are delayed by the ECM jammer.
Nimble

Basic 3 Skill Points
You gain the ability disable
1
camera from detecting you and your crew. Effect lasts for
25
seconds.
Ace 6 Skill Points
You lockpick
50%
faster. You also gain the ability to lockpick safes.
ECM Overdrive

Basic 3 Skill Points
Your ECM jammer and feedback duration is increased by
25%
.
Ace 6 Skill Points
Your ECM jammer can now also be used to open certain electronic doors.
Cleaner

Basic 2 Skill Points
You gain
1
additional body bag in your inventory. Also increases the body bag inventory space to
3
from
2
.
Ace 4 Skill Points
You gain the ability to place
2
body bag cases.
Sixth Sense

Basic 2 Skill Points
You gain the ability to automatically mark enemies within a
10
meter radius around you after standing still for
3.5
seconds while in stealth.
Ace 4 Skill Points
You gain access to all insider assets. Cleaning costs after killing a civilian is reduced by
75%
.
Chameleon

Basic 1 Skill Points
Increases the time before you start getting detected by
25%
while in casing mode. You can also mark enemies while in casing mode.
Ace 3 Skill Points
You can pick up items while in casing mode. You also gain
30%
more value to items and cash that you pick up.
Shinobi
Sneaky Bastard

Basic 4 Skill Points
You gain a
1%
dodge chance for every
3
points of concealment under
35
up to a maximum of
10%
.
Ace 8 Skill Points
You gain a
1%
dodge chance for every
1
points of concealment under
35
up to a maximum of
10%
.
Dire Need

Basic 3 Skill Points
When your armor breaks, the first shot on every enemy will cause that enemy to stagger. This effect ends when your armor regenerates.
Ace 6 Skill Points
The effect persists for
6
seconds after your armor has regenerated.
Shockproof

Basic 3 Skill Points
When tased, the shock effect has a
30%
chance to backfire on the Taser, knocking them back.
Ace 6 Skill Points
When tased, you are able to free yourself from the taser interacting with it within
2
seconds of getting tased.
Parkour

Basic 2 Skill Points
You gain
10%
additional movement speed and
20%
ladder climbing speed.
Ace 4 Skill Points
You gain the ability to sprint in any direction.
Run and reload - you can reload your weapons while sprinting.
Inner Pockets

Basic 2 Skill Points
Increases the concealment of melee weapons by
2
.
Ace 4 Skill Points
Increases the concealment of all ballistic vests by
4
.
Duck and Cover

Basic 1 Skill Points
Your stamina starts regenerating
25%
earlier and
25%
faster. You also sprint
25%
faster.
Ace 3 Skill Points
You have
10%
increased chance to dodge while sprinting. You gain
15%
chance to dodge while ziplining.
Artful Dodger
Unseen Strike

Basic 4 Skill Points
If you do not lose any armor or health for
4
seconds, you gain
35%
critical hit chance for
6
seconds.
Ace 8 Skill Points
The critical hit chance duration is increased to
18
seconds.
Low Blow

Basic 3 Skill Points
You gain a
3%
critical hit chance for every
3
points of concealment under
35
up to
30%
.
Ace 6 Skill Points
You gain a
3%
critical hit chance for every
3
points of concealment under
35
up to
30%
.
Note: Does not apply to grenade launchers.
Specialized Killing

Basic 3 Skill Points
You deal
15%
more damage with all silenced weapons
Ace 6 Skill Points
You deal an additional
15%
more damage with all silenced weapons.
Optical Illusion

Basic 2 Skill Points
You are
45%
less likely to be targeted by enemies.
Ace 4 Skill Points
You gain
1
concealment for reach silenced weapon you equip and reduces the concealment penalty of silencers by
2
.
The Professional

Basic 2 Skill Points
You gain
8
weapon stability and
100%
snap to zoom speed increase with silenced weapons.
Ace 4 Skill Points
You gain
12
weapon accuracy with silenced weapons.
Second Wind

Basic 1 Skill Points
When your armor breaks your movement speed is increased by
30%
for
5
seconds.
Ace 3 Skill Points
This effect also applies your crew when triggered.
Silent Killer
Trigger Happy

Basic 4 Skill Points
For every hit with a pistol you gain
20%
damage boost that lasts for
2
seconds. Stacks up to
4
times.
Ace 8 Skill Points
Increases the damage boost duration to
10
seconds.
One Handed Talent

Basic 3 Skill Points
The base damage of all pistols is increased by
5
.
Ace 6 Skill Points
The base damage of all pistols is increased by an additional
10
damage.
Desperado

Basic 3 Skill Points
Each successful pistol hit gives you a
10%
increased accuracy bonus for
10
seconds and can stack
4
times.
Ace 6 Skill Points
You reload pistols
50%
faster.
Gun Nut

Basic 2 Skill Points
Your pistol magazine sizes are increased by
5
bullets.
Ace 4 Skill Points
You gain a
50%
increased rate of fire with pistols.
Akimbo

Basic 2 Skill Points
Your Akimbo weapons' stability penalty is reduced by
8
.
Ace 4 Skill Points
Your Akimbo weapons' stability penalty is reduced by an additional
8
and they also have a
50%
increased ammo capacity.
Equilibrium

Basic 1 Skill Points
Decreases the time it takes to draw and holster pistols by
80%
.
Ace 3 Skill Points
You gain
8
weapon accuracy with pistols.
Gunslinger
Messiah

Basic 4 Skill Points
While in bleedout, you can revive yourself if you kill an enemy. You only have
1
charge.
Ace 8 Skill Points
Your Messiah charge is replenished whenever you use a doctor bag.
Swan Song

Basic 3 Skill Points
Instead of getting downed instantly, you gain the ability to keep fighting for
3
seconds with a
60%
movement penalty before going down.
Ace 6 Skill Points
Increases the duration fo Sawn Song by
6
seconds. Ammunition won't be depleted while the effect is active.
Feign Death

Basic 3 Skill Points
When you get downed, you have a
15%
chance to instantly get revived.
Ace 6 Skill Points
The chance to get revived is increased by an additional
30%
.
Running From Death

Basic 2 Skill Points
You reload and swap weapons
100%
faster for
10
seconds after being revived.
Ace 4 Skill Points
You move
30%
faster for
10
second after being revived.
Up You Go

Basic 2 Skill Points
You take
30%
less damage for
10
seconds after being revived.
Ace 4 Skill Points
You gain
15%
of your maximum health after being revived.
Nine Lives

Basic 1 Skill Points
You gain a
50%
increase to bleedout health.
Ace 3 Skill Points
You gain the ability to get downed
1
more time before going into custody.
Revenant
Frenzy

Basic 4 Skill Points
You only get
30%
of your maximum health and cannot heal above it but you take
16%
less health damage and healing received is reduced by
75%
.
Ace 8 Skill Points
Health damage taken is now reduced by
32%
and healing received is reduce by
0%
.
Counterstrike

Basic 3 Skill Points
When charging your melee weapon you will counterattack enemies that try to strike you, knocking them down. The knock-down does not deal any damange.
Ace 6 Skill Points
You gain the ability to coutner attack cloackers and their kicks.
Berserker

Basic 3 Skill Points
The lower your health, the more damage you do. When your health is below
50%
, you will do up to
250%
more melee and saw damage.
Ace 6 Skill Points
The lower your health, the more damage you do. When your health is below
50%
, you will do up to
100%
more damage with ranged weapons as well.
Note: Does not apply to grenade launchers.
Entering berserker state negates regeneration effects.
Bloodthirst

Basic 2 Skill Points
Every kill you get will increase your next melee attack damage by
100%
, up to a maximum of
300%
. This effect gets reset when striking an enemy with a melee attack.
Ace 4 Skill Points
You are
50%
more likely to knock down enemies with a melee strike.
Pumping Iron

Basic 2 Skill Points
Your melee attacks against non-special enemies do
50%
more damage.
Ace 4 Skill Points
Your melee attacks against special enemies do
50%
more damage.
Martial Arts

Basic 1 Skill Points
You take
50%
less damage from all melee attacks. Because of training.
Ace 3 Skill Points
You are
50%
more likely to knock down enemies with a melee strike.
Brawler

Perk Decks

Basic Recovery

Your armor recovery rate is increased by
5%
.
Helmet Popping

Increases your headshot damage by
25%
.
Ambidexterity

You can dual wield two weapons. These can be found under the Akimbo tab in the inventory menu.

Dual wielded weapons have a
75%
stability penalty.

Your armor recovery rate is increased by an additional
10%
, but you lose
5%
armor.
Blending In

You gain
+1
increased concealment.

When wearing armor, your movement speed is
15%
less affected.

You gain
45%
more experience when you complete days and jobs.
Advanced Recovery

Your armor recovery rate is increased by an additional
10%
, but you lose
5%
armor.
Walk-in Closet

Unlocks an armor bag equipment for you to use. The Armor bag can be used to change your armor during a heist.

Increases your ammo pickup to
135%
of the normal rate.
Expert Recovery

Your armor recovery rate is increased by an additional
10%
, but you lose
5%
armor.
Fast and Furious

You do
5%
more damage.

Increases your doctor bag interaction speed by
20%
.
Tooth and Claw

Your armor recovery rate is increased by an additional
10%
, but you lose
5%
armor.

Your stability penalty with Akimbo weapons is set to
50%
and increases the ammo capacity of your Akimbo weapons to
125%
.

Deck Completion Bonus: Your chance of getting a higher quality item during a PAYDAY is increased by
10%
.
The Hitman is a professional killer from the criminal underworld who excels at close and ranged combat.

Criminal syndicated will hire a hitman as a last resort to enforce criminal authority, deliver retribution or eliminate competition.
Suble

Your change to dodge is increased by
10%
.
Helmet Popping

Increases your headshot damage by
25%
.
Bag of Tricks

Standing still and crouching decreases your chances to be targeted by
10%
.

You bag corpses
20%
faster.
Blending In

You gain
+1
increased concealment.

When wearing armor, your movement speed is
15%
less affected.

You gain
45%
more experience when you complete days and jobs.
Luck of the Irish

Your chance to dodge is increased by an additional
5%
.

Your chance to be targeted while standing still and crouching is decreased by an additional
5%
.

You pick locks
20%
faster.
Walk-in Closet

Unlocks an armor bag equipment for you to use. The Armor bag can be used to change your armor during a heist.

Increases your ammo pickup to
135%
of the normal rate.
Dutch Courage

Your chance to dodge is increased by an additional
5%
.

Your chance to be targeted while standing still and crouching is decreased by an additional
5%
.

You answer pagers
10%
faster.
Fast and Furious

You do
5%
more damage.

Increases your doctor bag interaction speed by
20%
.
Breath of Fresh Air

Standing still and crouch increases your armor recovery rate by
20%
.

Deck Completion Bonus: Your chance of getting a higher quality item during a PAYDAY is increased by
10%
.
The natural dexterity of the Burglar has benefits beyond merely breaking and entering. Being nimble allows the Burglar to pick locks, bag bodies and answer pagers faster. They are also harder to hit in combat. They stay alive by staying out of the way.

This physical conditioning also gives the Burglar a high tolerance to pain and the ability to shrug off wounds quickly.
Basic Close Combat

When you are medium to an enemy, you receive
8%
less damage from enemies.
Helmet Popping

Increases your headshot damage by
25%
.
Advanced Close Combat

When you are medium to an enemy, you receive an additional
8%
less damage from enemies.
Blending In

You gain
+1
increased concealment.

When wearing armor, your movement speed is
15%
less affected.

You gain
45%
more experience when you complete days and jobs.
Expert Close Combat

When you are medium to an enemy, you receive
8%
less damage from enemies.

Each successful melee hit grants an additional
10%
melee damage boost for
7
seconds and can stack up to
4
times.
Walk-in Closet

Unlocks an armor bag equipment for you to use. The Armor bag can be used to change your armor during a heist.

Increases your ammo pickup to
135%
of the normal rate.
Overdog

When you are surrounded by three enemies or more, you receive an additional
8%
less damage from enemies.

Each successful melee hit grants an additional
10%
melee damage boost for
7
seconds and can stack up to
4
times.
Fast and Furious

You do
5%
more damage.

Increases your doctor bag interaction speed by
20%
.
Life Drain

Striking an enemy with your melee weapon regenerates
20%
of your health. This cannot occur more than once every
10
seconds.

Deck Completion Bonus: Your chance of getting a higher quality item during a PAYDAY is increased by
10%
.
The Infiltrator is an agent hired by a government or large criminal organisation to obtain industrial secrets from its competitors.

The Infiltrator is a close combat specialist who knows how to use the environment in order to get the upper hand.
No Talk

When you are medium to an enemy, you receive
8%
less damage from enemies.
Helmet Popping

Increases your headshot damage by
25%
.
Tension

Killing an enemy regenerates
30
armor.

This cannot occur more than once every
2
seconds.
Blending In

You gain
+1
increased concealment.

When wearing armor, your movement speed is
15%
less affected.

You gain
45%
more experience when you complete days and jobs.
Clean Hit

Killing an enemy with a melee weapon regenerates
10%
health.

This cannot occur more than once every
2
seconds.
Walk-in Closet

Unlocks an armor bag equipment for you to use. The Armor bag can be used to change your armor during a heist.

Increases your ammo pickup to
135%
of the normal rate.
Overdose

Killing an enemy at medium range regenerates
30
armor.

This cannot occur more than once every
2
seconds.
Fast and Furious

You do
5%
more damage.

Increases your doctor bag interaction speed by
20%
.
Showdown

Killing an enemy at medium range has a
75%
chance to spread panic among your enemies.

Panic will make enemies go into short bursts of uncontrollable fear.

This cannot occur more than once every
2
seconds.

Deck Completion Bonus: Your chance of getting a higher quality item during a PAYDAY is increased by
10%
.
The Sociopath is known to be one of the most effective type of criminals. Where he is effective, he is also difficult to deal with, which is why larger organizations avoid him.

Bold, uninhibited and mean, the Sociopath excels in the most violent of jobs. Unable to feel guilt for the crimes he commits, he is a dangerous enemy.
Medical Supplies

Ammo packs you pick up also yield medical supplies and heals you for
8
to
12
health.

Cannot occur more than once every
4
seconds.
Helmet Popping

Increases your headshot damage by
25%
.
Ammo Give Out

When you pick up ammo, you trigger an ammo pickup for
50%
of normal pickup to other players in your team.

Cannot occur more than once every
5
seconds.
Blending In

You gain
+1
increased concealment.

When wearing armor, your movement speed is
15%
less affected.

You gain
45%
more experience when you complete days and jobs.
Sharing Is Caring

When you get healed from picking up ammo packs, your team-mates also get healed for
100%
of the amount.
Walk-in Closet

Unlocks an armor bag equipment for you to use. The Armor bag can be used to change your armor during a heist.

Increases your ammo pickup to
135%
of the normal rate.
More Healing 1

Increase health gained from ammo packs by additional
4
.
Fast and Furious

You do
5%
more damage.

Increases your doctor bag interaction speed by
20%
.
More Healing 2

Increase health gained from ammo packs by additional
4
.

Deck Completion Bonus: Your chance of getting a higher quality item during a PAYDAY is increased by
10%
.
Heading into the furnace of battle requires skill, hardness and more than a little luck. Some people just have it.

Luck is an elusive quality. The ancient Greeks believed it was the design of the Gods. It isn't. It certainly exists, but it's something you can earn. It requires preparation and forethought to get your pieces in place, and maximize your chances of a return. It's counting cards, rather than the blessing of Fortuna
Histamine

Damaging an enemy heals
1
life points every
0.5
seconds for
5
seconds.

This effect stacks, but cannot occur more than once every
1.5
seconds, and only while wearing the Two-Piece Suit or Lightweight Ballistic Vest.
Helmet Popping

Increases your headshot damage by
25%
.
Adrenaline

Damaging an enemy now heals
2
life points every
0.5
seconds for
5
seconds.

You gain
20%
more health.
Blending In

You gain
+1
increased concealment.

When wearing armor, your movement speed is
15%
less affected.

You gain
45%
more experience when you complete days and jobs.
Endorphins

Damaging an enemy now heals
3
life points every
0.5
seconds for
5
seconds.

Increases your chance to pierce enemy armor by
10%
.
Walk-in Closet

Unlocks an armor bag equipment for you to use. The Armor bag can be used to change your armor during a heist.

Increases your ammo pickup to
135%
of the normal rate.
Dopamine

Damaging an enemy now heals
4
life points every
0.5
seconds for
5
seconds.

You gain
20%
more health.
Fast and Furious

You do
5%
more damage.

Increases your doctor bag interaction speed by
20%
.
Euphoria

Damaging an enemy now heals
4
life points every
0.5
seconds for
6
seconds.

Increases your chance to pierce enemy armor by
20%
.

Deck Completion Bonus: Your chance of getting a higher quality item during a PAYDAY is increased by
10%
.
A typical grinder is a hard working individual, able take control of difficult situations and turn them around. The grinder relies heavily on always being in the front and dishing out punishment, being able to survive due to the fact that he does damage to enemies regardless of how much damage he has sustained.
Koi Irezumi

The lower your health, the more armor recovery rate you have. When your health is below
25%
, you will gain up to
20%
armor recovery rate.

Note: Entering this state negates regeneration effects.
Helmet Popping

Increases your headshot damage by
25%
.
Hebi Irezumi

The lower your health, the more movement speed you gain. When your health is below
25%
, you will gain up to
20%
movement speed.
Blending In

You gain
+1
increased concealment.

When wearing armor, your movement speed is
15%
less affected.

You gain
45%
more experience when you complete days and jobs.
Tora Irezumi

The lower your health, the more armor recovery rate you have. When your health is below
25%
, you will gain up to an additional
20%
armor recovery rate.
Walk-in Closet

Unlocks an armor bag equipment for you to use. The Armor bag can be used to change your armor during a heist.

Increases your ammo pickup to
135%
of the normal rate.
Ryu Irezumi

The lower your health, the more armor recovery rate you have. When your health is below
25%
, you will gain up to an additional
20%
armor recovery rate.
Fast and Furious

You do
5%
more damage.

Increases your doctor bag interaction speed by
20%
.
Oni Irezumi

All berserker effects in this perk deck will start at
50%
health instead of
25%
.

Deck Completion Bonus: Your chance of getting a higher quality item during a PAYDAY is increased by
10%
.
The Yakuza are one of the most feared crime syndicates in the world. Ruled by the ninkyo and lead by the Oyabun, the Yakuza are known for their strict code of conduct, organized nature and the tattoos that cover their entire bodies.

An outcast and a dropout from society, the Yakuza knows how it is to fend for himself. While he appears gentle, he is not to be taken lightly.
Point Break

While your armor is up, you will store
4
health for every
1
enemy you or your crew kills.

When your armor has been completely depleted and then starts to regenerate, you will gain health equal to the stored health amount.

Maximum amount of stored health depends on your equipped armor.
Helmet Popping

Increases your headshot damage by
25%
.
The Emerging Force

Increases the amount of health stored from kills by
4
.

You gain
10%
more health.

Your chance to dodge is increased by
10%
when you have one of the ballistic vests equipped.
Blending In

You gain
+1
increased concealment.

When wearing armor, your movement speed is
15%
less affected.

You gain
45%
more experience when you complete days and jobs.
Life of Ice

Increases the maximum health that can be stored by
50%
.

You gain
10%
more health.

Your chance to dodge is increased by
5%
.
Walk-in Closet

Unlocks an armor bag equipment for you to use. The Armor bag can be used to change your armor during a heist.

Increases your ammo pickup to
135%
of the normal rate.
Awakening Earth

Increases the amount of health stored from kills by
4
.

You gain
20%
more health.

Your chance to dodge is increased by
10%
when you have one of the ballistic vests equipped.
Fast and Furious

You do
5%
more damage.

Increases your doctor bag interaction speed by
20%
.
The Perfect Line

Killing an enemy speeds up your armor recovery time depending on how much armor you have. The more armor the less recovery speed gained per kill.

Armor recovery speed is reset whenever your armor recovers.

Deck Completion Bonus: Your chance of getting a higher quality item during a PAYDAY is increased by
10%
.
The Ex-Presidents are one of the most daring heisting crews out there. Great risk takers and brothers in arms. Their lack of fear of their own mortality brough them together and made them as successful as they are.

An Ex-President follows no rules and only adheres to the Ozaki 8, a set of trials to honor nature.

Achievements

Characters (mask-index)

Casualties This box shows the total enemies killed. Please note that the data tracks since approximately the Shadow-Raid update. Also note that some enemies are not being tracked yet.

Basics This is the days data. It tracks its data since approximately the GO Bank Update. The count displaying is in days including escape days. This means it currently counts failed and successful days.

Heists (level-index)This is the heist data. It tracks its data since Update #32.1. Green is won heists, Yellow is counting won heists that were joined in progress and red is lost heists. The first percentage is calculated using only this heist and the second is using all heist percent.

Escapes (level-index)This is the escape data. It tracks its data since approximately the GO Bank Update. This means it currently counts failed and successful days.

Masks (mask-index)This is the Mask data. The usage of masks is displayed in days, this includes failed, successful and escape days.

Armors (gear-index)This is the armor data. It tracks its data since update #32.1. The count displaying is in days, including escape days. This means it currently counts failed and successful days.

Gadgets (gear-index)This is the gadget data. It tracks its data since approximately the GO Bank update. The count displaying is in gadgets deployed.

Weapons (weapon-index)This is the weapon data. It tracks kills since Update #32.1 and usage since approximately the GO Bank Update. Additionally melee weapon usage counts started during update #31.2. The usage count displaying is in days, including escape days. This means it currently counts failed and successful days.

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Credits

  • Tatsuto for making this site.
  • Ircza for cutting the skill images.
  • I am not a spy... for help with images and filling in the Skill texts.
  • Rhyzlak for help with mask variable research and escape screenshots.
  • TetisTiger for some level screenshots.
  • ClikeX for helping out with some code.
  • Overkill for the data that is used.
  • Steam for hosting the data sheets.
  • Tatsuto for the English Translation
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