Skill Trees 0/0
This is the build the player was using at the time when the data was sent from the game to steam. Occasionally the skill points show as all owned. It is currently not known why this happens. Also note that the total skill points available may be wrong due to the occasional level offset bug.
Mastermind 0![]() |
Enforcer 0![]() |
Technician 0![]() |
Ghost 0![]() |
Fugitive 0![]() |
Casualties This box shows the total enemies killed. Please note that the data tracks since approximately the Shadow-Raid update. Also note that some enemies are not being tracked yet.
Basics This is the days data. It tracks its data since approximately the GO Bank Update. The count displaying is in days including escape days. This means it currently counts failed and successful days.
Heists (level-index)This is the heist data. It tracks its data since Update #32.1. Green is won heists, Yellow is counting won heists that were joined in progress and red is lost heists. The first percentage is calculated using only this heist and the second is using all heist percent.
Escapes (level-index)This is the escape data. It tracks its data since approximately the GO Bank Update. This means it currently counts failed and successful days.
Masks (mask-index)This is the Mask data. The usage of masks is displayed in days, this includes failed, successful and escape days.
Armors (gear-index)This is the armor data. It tracks its data since update #32.1. The count displaying is in days, including escape days. This means it currently counts failed and successful days.
Gadgets (gear-index)This is the gadget data. It tracks its data since approximately the GO Bank update. The count displaying is in gadgets deployed.
Weapons (weapon-index)This is the weapon data. It tracks kills since Update #32.1 and usage since approximately the GO Bank Update. Additionally melee weapon usage counts started during update #31.2. The usage count displaying is in days, including escape days. This means it currently counts failed and successful days.